Updates
230123 - Meta Colliders

Added: MetaColliders for some MetaHuman characters and APose. They are located in the Plugins > uDraper Content > extra

Improved:
- UV-wrapping algo
- Groom Wind stops when game stops
- Other minor fixes and improvements
221228 - Important fix for 221225
Improved: Simulation sync at the beginning of movie rendering.
Fixed: An issue with dramatic performance drop when starting a game/rendering for some clothes.
Other fixes and improvements
221225 - Draper components' auto-setup, Cache playback offset, etc.
Added
- Automatic Draper components’ setup for Skeletal Meshes using +Add button
- Simulations Cache playback time offset
- Simulation Action buttons in Blueprints
- Grip options (Hard and Soft) can be toggled at runtime using Shift-key.
- Garment’s auto-reload after saving at runtime or export from 3D Draper
221126 - Path Tracing back-side, Wrinkles, etc.
Added
- Fabric's back-side rendering mode selection Separated/Embedded to support more accurate back-side rendering in Ray Tracing and especially Path Tracing modes.
- Wrinkles control using a normal map
- Garment scaling
- Delaying Movie Rendering until simulation gets initialized.
- Simulation Cache clean-up when new cache files are recorded.
Fixed
- Normal maps orientation for the fabric's back-side
- Other minor fixes and improvements.
221116 - 5.1 Release
221109 - 5.1p2 support, Wind Actor, OBJ import options, etc.
- Added
- Support for 5.1 P2
- Wind Source Actor
- OBJ import option for edges lengths reset
- Support for 3D Draper-generated OBJ files
- New options for translucent materials:
- Surface Translucency Volume (old)
- Surface Forward Shading (new)
- API for buttons and zippers
- Grading and scaling widget
- Dropped support for 4.26 and 5.0 EA
- Improvements
- 3D Draper Migrated to 64-bits
- Detailed feedback from licensing service
- Various minor improvements
- Fixes
- Jittering for imported OBJ files
- Various minor fixes
220926 - Phys. properties, Wind, Custom UV, etc.

- Added
- New physical properties: Damping, Drag, Thickness, Bend Stiffness
- Wind control
- Import custom UV maps
- Garment folders' relative Paths support
- Folding settings dialog for multiple internal lines
- Fixes/Improvements
- International character support for paths and file names
- Geometry artifacts during wrapping
- Back surface rendering when using Override Material
NOTE: Materials' requirements are updated. See this video tutorial and 1.b, 1.c, 1.d here Using native UE materials - Garment order
- Vector directions for Gravitation and Floor
- Сonsumption of materials' resources optimized
- Material presets loading in 3D Draper
220717 - TAA Ghosting, OBJ import improvements, bug fixing
- Added
- Support for TAA, MB and other temporal effects. Eliminating "ghosting".
- Action Buttons for Simulation Component in Blueprint Editor.
- Garment order control in the Action section
- Action button icons
- Improved:
- Import OBJ files exported from Blender.
- Import OBJ files with non-Latin file paths.
- Cloth thickness processing in Hardware Ray Tracing mode
-
Note: If you use your own UE material and Geometry Cache is selected for the Draper Garment, you also need to select Used with Geometry Cache option in your UE material.
- Fixed
- Garments' order when some clothes are disabled.
- Physical parameters Save/Load/Restore functionality.
- Geometry initialization error when starting Standalone in HW RT mode
- Simulator settings controls (Gravity, etc.)
220530 - Bug fixing
Fixed:
- Crashes related to the skeletal mesh initialization.
- Physical properties not displayed correctly with Override Materials