Updates
221109 - 5.1p2 support, Wind Actor, OBJ import options, etc.
- Added
- Support for 5.1 P2
- Wind Source Actor
- OBJ import option for edges lengths reset
- Support for 3D Draper-generated OBJ files
- New options for translucent materials:
- Surface Translucency Volume (old)
- Surface Forward Shading (new)
- API for buttons and zippers
- Grading and scaling widget
- Dropped support for 4.26 and 5.0 EA
- Improvements
- 3D Draper Migrated to 64-bits
- Detailed feedback from licensing service
- Various minor improvements
- Fixes
- Jittering for imported OBJ files
- Various minor fixes
220926 - Phys. properties, Wind, Custom UV, etc.
- Added
- New physical properties: Damping, Drag, Thickness, Bend Stiffness
- Wind control
- Import custom UV maps
- Garment folders' relative Paths support
- Folding settings dialog for multiple internal lines
- Fixes/Improvements
- International character support for paths and file names
- Geometry artifacts during wrapping
- Back surface rendering when using Override Material
NOTE: Materials' requirements are updated. See this video tutorial and 1.b, 1.c, 1.d here Using native UE materials - Garment order
- Vector directions for Gravitation and Floor
- Сonsumption of materials' resources optimized
- Material presets loading in 3D Draper
220717 - TAA Ghosting, OBJ import improvements, bug fixing
- Added
- Support for TAA, MB and other temporal effects. Eliminating "ghosting".
- Action Buttons for Simulation Component in Blueprint Editor.
- Garment order control in the Action section
- Action button icons
- Improved:
- Import OBJ files exported from Blender.
- Import OBJ files with non-Latin file paths.
- Cloth thickness processing in Hardware Ray Tracing mode
-
Note: If you use your own UE material and Geometry Cache is selected for the Draper Garment, you also need to select Used with Geometry Cache option in your UE material.
- Fixed
- Garments' order when some clothes are disabled.
- Physical parameters Save/Load/Restore functionality.
- Geometry initialization error when starting Standalone in HW RT mode
- Simulator settings controls (Gravity, etc.)
220530 - Bug fixing
Fixed:
- Crashes related to the skeletal mesh initialization.
- Physical properties not displayed correctly with Override Materials
220521 - Bug fixing and improvements
- Fixed
- Collider error when using high LOD. In general, using LOD higher than used for collider mesh is not recommended.
- Handling of Physical Properties in Draper Editor when using "Override Material" option.
- Improved
- OBJ import (expanded support for non-standard materials)
- Running UE warning during installation
- Other fixes and improvements
220510 - New options for OBJ import
- Added
- New options for OBJ import from different sources without cloth simulation.
1. https://youtu.be/92UnZl72zY4
2. https://youtu.be/_C-TM8B202w - "Enable" option for each Draper Garment and Draper Simulation component.
- Various improvements and bug fixing.
- Improved messages and diagnostic.
220410 - Native UE materials' functionality improvement
- MF_DraperWPO is added for easier native UE materials use with uDraper.
Please refer to Using native UE materials and tutorial video
220407 - UE5 Release 5.0, Native UE Materials
- Updated to Version 5.0.0 - build 19505902 - UE5 Release 5.0
- Note: there is no support for UE5.0 Preview; be careful when updating
- Added
- Support for native UE materials. See tutorial page
- Improved error messages.
220403 - Morph targets, Translucency in UE5, other fixes
- Fixed
- Garment transformation with Ray Tracing in UE4.
- Work with Morph Targets
- Translucency in UE5
- Improved error messages.