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Tutorials
  • Installation and Activation
    • System requirements
    • Installation
    • Malware false positives
    • Bugs and issues
  • Using uDraper plugin
    • Setting up Draper components
    • Ready-to-wear clothes
    • Design clothes in 3D Draper
    • Import clothes in UE
    • Running cloth simulation in UE
    • Geometry Cache
  • Marvelous Designer & CLO
    • Preparing garments in MD
      • Clothes with layers
      • Pleats and folds
      • Shrinkage
    • Import from Marvelous Designer
    • Using MD OBJ files
  • Advanced uDraper
    • Refitting clothes
    • Using native UE materials
    • Wind functionality
    • Reducing Collider Mesh
    • Using clothes in OBJ format
      • Optimizing OBJ files for wrapping
    • Changing clothes at runtime
    • Using with Path Tracing
    • Simulation cache
    • Packaging SDK
  • 3D Draper
    • 2D Design
    • Sewing, Zippers, Buttons, Pleats
    • 3D Draping
    • Mannequins and measurements
    • Materials and textures
    • Import/Export

Using native UE materials

See also this video tutorial

To override a uDraper material with a native UE material, you need to perform the following steps:

  1. To ensure correct functionality of the material Thickness, Bias, and Offset
     
    1. Add a Material Function Call to your Material Graph



    2. Specify MF_DraperOutput for the Material Function Name. If you do not see MF_DraperOutput in the drop-down list, you need to click on the Settings ⚙ icon and enable both Show Engine Content and Show Plugin content.


       
    3. Connect MF_DraperOutput as shown here:
       

       
    4. In your UE material, uncheck Tangent Space Normal option and select Used with Geometry Cache option.



    5. If your material uses Material Attributes (e.g., MegaScans materials), you may need to add SetMaterialAttributes function, then add the World Position Offset attribute, and then connect it to the MF_DraperOutput the same way as described above. For example:




  2. Drag-and-drop your material into the Override Material slot of the Draper Editor.



    Note: If you skip the step 1 above, you will see the following warning:



  3. You may want to adjust your material UV scale (tiling) to your satisfaction.

  4. Save your new material settings.

 

 

 

Tutorials
  • Installation and Activation
    • System requirements
    • Installation
    • Malware false positives
    • Bugs and issues
  • Using uDraper plugin
    • Setting up Draper components
    • Ready-to-wear clothes
    • Design clothes in 3D Draper
    • Import clothes in UE
    • Running cloth simulation in UE
    • Geometry Cache
  • Marvelous Designer & CLO
    • Preparing garments in MD
      • Clothes with layers
      • Pleats and folds
      • Shrinkage
    • Import from Marvelous Designer
    • Using MD OBJ files
  • Advanced uDraper
    • Refitting clothes
    • Using native UE materials
    • Wind functionality
    • Reducing Collider Mesh
    • Using clothes in OBJ format
      • Optimizing OBJ files for wrapping
    • Changing clothes at runtime
    • Using with Path Tracing
    • Simulation cache
    • Packaging SDK
  • 3D Draper
    • 2D Design
    • Sewing, Zippers, Buttons, Pleats
    • 3D Draping
    • Mannequins and measurements
    • Materials and textures
    • Import/Export