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Tutorials
  • Installation and Activation
    • System requirements
    • Installation
    • Malware false positives
    • Bugs and issues
  • Using uDraper plugin
    • Setting up Draper components
    • Ready-to-wear clothes
    • Design clothes in 3D Draper
    • Import clothes in UE
    • Running cloth simulation in UE
    • Geometry Cache
  • Marvelous Designer & CLO
    • Preparing garments in MD
      • Clothes with layers
      • Pleats and folds
      • Shrinkage
    • Import from Marvelous Designer
    • Using MD OBJ files
  • Advanced uDraper
    • Refitting clothes
    • Using native UE materials
    • Wind functionality
    • Reducing Collider Mesh
    • Using clothes in OBJ format
      • Optimizing OBJ files for wrapping
    • Changing clothes at runtime
    • Using with Path Tracing
    • Simulation cache
    • Packaging SDK
  • 3D Draper
    • 2D Design
    • Sewing, Zippers, Buttons, Pleats
    • 3D Draping
    • Mannequins and measurements
    • Materials and textures
    • Import/Export

System requirements

Software requirements

  • OS: Windows 10 or 11
  • NVIDIA up-to-date driver (IMPORTANT). Official Drivers | NVIDIA
  • Unreal Engine 4.27, 5.0 - 5.6

Hardware requirements

NVidia GPU with 6GB VRAM or better. E.g., GeForce RTX 3060 or better. Separate GPU for the cloth simulation is supported.
NVidia RTX 3080 (desktop) or better is recommended for real-time cloth simulation.

Note: If your scenes require significant GPU load and memory (e.g., multiple characters with Groom hair) you may experience a “out of video memory” error when running the cloth simulation. You may consider adding a separate GPU for the cloth simulation.

Internet connection

An active internet connection is required.


    Tutorials
    • Installation and Activation
      • System requirements
      • Installation
      • Malware false positives
      • Bugs and issues
    • Using uDraper plugin
      • Setting up Draper components
      • Ready-to-wear clothes
      • Design clothes in 3D Draper
      • Import clothes in UE
      • Running cloth simulation in UE
      • Geometry Cache
    • Marvelous Designer & CLO
      • Preparing garments in MD
        • Clothes with layers
        • Pleats and folds
        • Shrinkage
      • Import from Marvelous Designer
      • Using MD OBJ files
    • Advanced uDraper
      • Refitting clothes
      • Using native UE materials
      • Wind functionality
      • Reducing Collider Mesh
      • Using clothes in OBJ format
        • Optimizing OBJ files for wrapping
      • Changing clothes at runtime
      • Using with Path Tracing
      • Simulation cache
      • Packaging SDK
    • 3D Draper
      • 2D Design
      • Sewing, Zippers, Buttons, Pleats
      • 3D Draping
      • Mannequins and measurements
      • Materials and textures
      • Import/Export