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Tutorials
  • Installation and Activation
    • System requirements
    • Installation
    • Malware false positives
    • Bugs and issues
  • Using uDraper plugin
    • Setting up Draper components
    • Ready-to-wear clothes
    • Design clothes in 3D Draper
    • Import clothes in UE
    • Running cloth simulation in UE
    • Geometry Cache
  • Marvelous Designer & CLO
    • Preparing garments in MD
      • Clothes with layers
      • Pleats and folds
      • Shrinkage
    • Import from Marvelous Designer
    • Using MD OBJ files
  • Advanced uDraper
    • Refitting clothes
    • Using native UE materials
    • Wind functionality
    • Reducing Collider Mesh
    • Using clothes in OBJ format
      • Optimizing OBJ files for wrapping
    • Changing clothes at runtime
    • Using with Path Tracing
    • Simulation cache
    • Packaging SDK
  • 3D Draper
    • 2D Design
    • Sewing, Zippers, Buttons, Pleats
    • 3D Draping
    • Mannequins and measurements
    • Materials and textures
    • Import/Export

Using uDraper plugin

In general, you need to perform the following steps to use the clothes with the uDraper plugin:

  1. Setting up simulation components
  2. Starting with Ready-to-Wear clothes
  3. Design clothes in 3D Draper
  4. Import clothes in UE
  5. Run cloth simulation in UE

See also Using clothes from Marvelous Designer or CLO

  •   Video tutorials' playlist
  •   uDraper Cinematic playlist
  • Technical support

 

Tutorials
  • Installation and Activation
    • System requirements
    • Installation
    • Malware false positives
    • Bugs and issues
  • Using uDraper plugin
    • Setting up Draper components
    • Ready-to-wear clothes
    • Design clothes in 3D Draper
    • Import clothes in UE
    • Running cloth simulation in UE
    • Geometry Cache
  • Marvelous Designer & CLO
    • Preparing garments in MD
      • Clothes with layers
      • Pleats and folds
      • Shrinkage
    • Import from Marvelous Designer
    • Using MD OBJ files
  • Advanced uDraper
    • Refitting clothes
    • Using native UE materials
    • Wind functionality
    • Reducing Collider Mesh
    • Using clothes in OBJ format
      • Optimizing OBJ files for wrapping
    • Changing clothes at runtime
    • Using with Path Tracing
    • Simulation cache
    • Packaging SDK
  • 3D Draper
    • 2D Design
    • Sewing, Zippers, Buttons, Pleats
    • 3D Draping
    • Mannequins and measurements
    • Materials and textures
    • Import/Export