Design clothes in 3D Draper application
This is a very simplified instruction on how to use 3D Draper. Tutorials on more advanced features will be published shortly.
Using 3D Draper, design your own garments or get free 3D Draper sample pattern files (*.tri) that you can use for learning and re-draping. The sample files are created for MetaHuman avatars, but they can be adapted for other characters exported from the Unreal Editor.
Refer to videos in this 3D Draper section or in this playlist for the basic 3D Draper functionality.
Note: when you import your character mesh in OBJ format, it won’t support the anchor points used for easy pattern positioning.
We recommend using the built-in male or female avatars for the initial pattern positioning and draping and then substituting them with your own character for the final drape and export. See https://youtu.be/uiS1HVxZauc?t=200. For example:
- Download and open one of the 3D Draper sample pattern (*.tri) files .
- Import your collider mesh in OBJ file and adjust the patterns’ 2D sizes and 3D positions around the avatar if needed. (See https://youtu.be/Jp5hD96Vdi0?t=32).
- Run the simulation (see https://youtu.be/Z0CnEFHRq1M) and, if required, adjust the garment position on the avatar (see https://youtu.be/Jp5hD96Vdi0?t=37).
Note: The 3D Draper can sew only one single garment at a time, i.e., all the patterns must be sewn together. If you have some pieces that are not sewn with the others, you will get an error. However, you can deactivate some patterns you don’t want to use as shown in the picture below.
- With the simulation running, export the 3D Garment draped around your character into a specified location to be used in the uDraper plugin.
- When exporting the garment from 3D Draper, make sure that the simulation is running, otherwise the clothes won't simulate in UE. When the export is finished you may want to stop the simulation to take the unnecessary load off the GPU.
Note: the exported garment will be stored as a separate folder, which contains all the garment files such as the 3D mesh, textures, metadata, etc.