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  • Installation and Activation
    • System requirements
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    • Preparing garments in MD
      • Clothes with layers
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  • Advanced uDraper
    • Refitting clothes
    • Using native UE materials
    • Wind functionality
    • Reducing Collider Mesh
    • Using clothes in OBJ format
      • Optimizing OBJ files for wrapping
    • Changing clothes at runtime
    • Using with Path Tracing
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Reducing Collider Mesh

This is one of the methods to create a custom reduced collider mesh using Autodesk Maya.

Video tutorial: Reducing collider mesh for UE cloth simulation 

  1. Export FBX from UE with LOD’s option selected.



  2. Import FBX file into Maya.
  3. Remove all unused LOD’s from the original mesh (Mesh0)
  4. Optionally, disconnect LOD visibility node.



  5. Duplicate Mesh0 to create a new Mesh2 to modify.
  6. Unlock Mesh2 and unparent
  7. Hide Mesh0
  8. Specific to MetaHumans:
    1. For the Face: separate Mesh2 and delete unwanted components (eyeballs, eyelashes, mouth, etc.)
    2. Merge Mesh2.
  9. Modify and reduce Mesh2 as required.
  10. Cleanup Mesh2
  11. Select Hierarchy for the entire skeleton
  12. With skeleton hierarchy selected, select Mesh2
  13. For the Rigging option selected, select Skin – Bind Skin menu command with these options



  14. Select both Mesh0 and Mesh2 
  15. Select Skin – Copy Skin Weights menu command with these options



  16. Select the skeleton (root) and Mesh2 
  17. From the menu, select File – Export Selected and export your reduced FBX file
  18. Import the new FBX file into UE and select corresponding skeleton for your character mesh. E.g., if you’re using a MetaHuman character select
  19. Face_Architype_Skeleton – for the face, or
  20. metahuman_base_skel – for the body. e.g.



  21. Add your reduced meshed to their collider slots.

 

Tutorials
  • Installation and Activation
    • System requirements
    • Installation
    • Malware false positives
    • Bugs and issues
  • Using uDraper plugin
    • Setting up Draper components
    • Ready-to-wear clothes
    • Design clothes in 3D Draper
    • Import clothes in UE
    • Running cloth simulation in UE
    • Geometry Cache
  • Marvelous Designer & CLO
    • Preparing garments in MD
      • Clothes with layers
      • Pleats and folds
      • Shrinkage
    • Import from Marvelous Designer
    • Using MD OBJ files
  • Advanced uDraper
    • Refitting clothes
    • Using native UE materials
    • Wind functionality
    • Reducing Collider Mesh
    • Using clothes in OBJ format
      • Optimizing OBJ files for wrapping
    • Changing clothes at runtime
    • Using with Path Tracing
    • Simulation cache
    • Packaging SDK
  • 3D Draper
    • 2D Design
    • Sewing, Zippers, Buttons, Pleats
    • 3D Draping
    • Mannequins and measurements
    • Materials and textures
    • Import/Export