Using clothes in OBJ format without simulation
uDraper supports importing and wrapping garments in OBJ format to be used during animations without skinning and cloth simulation.
This approach can be useful for the clothes that don’t require significant movements and when the cloth distortions can be ignored during the animation.
Video tutorials:
Note: When exporting from 3DsMax in OBJ format, make sure to to disable all the optimize options.
See also Optimizing OBJ files for wrapping