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    • System requirements
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    • Preparing garments in MD
      • Clothes with layers
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      • Optimizing OBJ files for wrapping
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Clothes with Layers

We can set the Layer number to 1 or 2 to keep pieces like pockets, flaps, or collars above the main (layer 0) material. During the new import process, uDraper will read this information and treat these layers accordingly.

See also this video: Marvelous Designer to Unreal Engine (part 2): Importing Clothes with Layers

For example, for this jacket, the breast pockets and the flaps’ layers should be set to 1 and 2 respectfully.

 

 

 

Tutorials
  • Installation and Activation
    • System requirements
    • Installation
    • Malware false positives
    • Bugs and issues
  • Using uDraper plugin
    • Setting up Draper components
    • Ready-to-wear clothes
    • Design clothes in 3D Draper
    • Import clothes in UE
    • Running cloth simulation in UE
    • Geometry Cache
  • Marvelous Designer & CLO
    • Preparing garments in MD
      • Clothes with layers
      • Pleats and folds
      • Shrinkage
    • Import from Marvelous Designer
    • Using MD OBJ files
  • Advanced uDraper
    • Refitting clothes
    • Using native UE materials
    • Wind functionality
    • Reducing Collider Mesh
    • Using clothes in OBJ format
      • Optimizing OBJ files for wrapping
    • Changing clothes at runtime
    • Using with Path Tracing
    • Simulation cache
    • Packaging SDK
  • 3D Draper
    • 2D Design
    • Sewing, Zippers, Buttons, Pleats
    • 3D Draping
    • Mannequins and measurements
    • Materials and textures
    • Import/Export