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Tutorials
  • Installation and Activation
    • System requirements
    • Installation
    • Malware false positives
    • Bugs and issues
  • Using uDraper plugin
    • Setting up Draper components
    • Ready-to-wear clothes
    • Design clothes in 3D Draper
    • Import clothes in UE
    • Running cloth simulation in UE
    • Geometry Cache
  • Marvelous Designer & CLO
    • Preparing garments in MD
      • Clothes with layers
      • Pleats and folds
      • Shrinkage
    • Import from Marvelous Designer
    • Using MD OBJ files
  • Advanced uDraper
    • Refitting clothes
    • Using native UE materials
    • Wind functionality
    • Reducing Collider Mesh
    • Using clothes in OBJ format
      • Optimizing OBJ files for wrapping
    • Changing clothes at runtime
    • Using with Path Tracing
    • Simulation cache
    • Packaging SDK
  • 3D Draper
    • 2D Design
    • Sewing, Zippers, Buttons, Pleats
    • 3D Draping
    • Mannequins and measurements
    • Materials and textures
    • Import/Export

220717 - TAA Ghosting, OBJ import improvements, bug fixing

  • Added
    • Support for TAA, MB and other temporal effects. Eliminating "ghosting".
    • Action Buttons for Simulation Component in Blueprint Editor.
    • Garment order control in the Action section
    • Action button icons

       

  • Improved:
    • Import OBJ files exported from Blender.
    • Import OBJ files with non-Latin file paths. 
    • Cloth thickness processing in Hardware Ray Tracing mode



    • Note: If you use your own UE material and Geometry Cache is selected for the Draper Garment, you also need to select Used with Geometry Cache option in your UE material.



  • Fixed
    • Garments' order when some clothes are disabled.
    • Physical parameters Save/Load/Restore functionality.
    • Geometry initialization error when starting Standalone in HW RT mode
    • Simulator settings controls (Gravity, etc.)
Tutorials
  • Installation and Activation
    • System requirements
    • Installation
    • Malware false positives
    • Bugs and issues
  • Using uDraper plugin
    • Setting up Draper components
    • Ready-to-wear clothes
    • Design clothes in 3D Draper
    • Import clothes in UE
    • Running cloth simulation in UE
    • Geometry Cache
  • Marvelous Designer & CLO
    • Preparing garments in MD
      • Clothes with layers
      • Pleats and folds
      • Shrinkage
    • Import from Marvelous Designer
    • Using MD OBJ files
  • Advanced uDraper
    • Refitting clothes
    • Using native UE materials
    • Wind functionality
    • Reducing Collider Mesh
    • Using clothes in OBJ format
      • Optimizing OBJ files for wrapping
    • Changing clothes at runtime
    • Using with Path Tracing
    • Simulation cache
    • Packaging SDK
  • 3D Draper
    • 2D Design
    • Sewing, Zippers, Buttons, Pleats
    • 3D Draping
    • Mannequins and measurements
    • Materials and textures
    • Import/Export